SPACEVR RAISES $1.25 MILLION{Traveling to space is about to get a whole lot simpler

SPACEVR RAISES $1.25 MILLION

The business has just announced they have raised an ample amount of seed financing led by a $1 million investment from Shanda Group in addition to another $250,000 from Skywood Capital. The investments will be used to accelerate the ongoing development and launching of SpaceVR’s Overview 1, what they're saying will function as world’s really first virtual reality camera satellite.
SpaceVR is based in the centre of San Francisco’s appearing nano-satellite sector. The startup is looking to take advantage of the latest in satellite technology that is miniaturized to generate breath-taking and immersive space travel encounters that can be seen on all existing virtual reality apparatus. SpaceVR’s state of the art satellites will give users incredible panoramic views of Earth from space and allow them to experience the very first 360-degree video content from Low Earth Orbit. CEO Ryan Holmes and SpaceVR Founder will be introducing Overview 1 during his keynote notes.
Their Overview 1 satellite and SpaceVR lets you experience space in 360 virtual reality.
Their Overview 1 satellite and SpaceVR enables you to experience space in 360 virtual reality.
“At the root of every major issue – climate change, poor instruction systems, war, poverty – there is an error in view that these matters do ’t impact us, that these things are not joint. We built Overview 1 to change this. A new perspective will be provided by opening up space tourism for everyone in how we process information and how we view our world. Astronauts who have had the opportunity to outer space and encounter Earth beyond its bounds share this outlook and it's inspired them to champion a much better means. We believe that this really is the greatest precedence for humanity right now,” clarified Holmes.
The Overview 1 micro-satellite.
The Overview 1 micro satellite.
The VR satellites offer users an unprecedented view of space, and the planet Earth that has only been accessible to your handful of astronauts that are fortunate. Currently the plan is really to launch a fleet of Earth bound Overview 1 satellites, although company expects to expand way beyond our planet and send their cameras through the entire solar system.
After now and the successful backing of the Kickstarter campaign this first round of investments, SpaceVR is on course to have their first demonstration Overview 1 satellite launched and functional right as early 2017. The company may also be focusing on content delivery and distribution channels for their 3D orbital experiences while the satellite and the necessary ground communication systems remain developed. Although I ca’t envision the firm could have much trouble finding interest, locating the right outlet is an essential step.
You can view the SpaceVR Kickstarter video here:

While the original strategy for SpaceVR and the Overview1 was to develop a camera to capture the encounter aboard the International Space Station, they changed directions and determined to develop their small sovereign satellites. SpaceVR wo’t be determined by the astronauts, who've limited time available, on the ISS for capturing new footage, with satellites which they control, but instead they can only do it themselves. SpaceVR is working with NanoRacks, a business that focuses on helping new companies develop and launch space technology capable of being deployed from the ISS on the development of Overview 1. You can learn more about SpaceVR, and register to pre order a year’s worth of VR content (for just 35 dollars!) on their site. Discuss further in the SpaceVR newsgroup over at 3DPB.com.

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If you want to go to space, you either need a Donald Trump-sized fortune or the kind of patience only the Dalai Lama can relate to. A new company called SpaceVR wants to change all that, and you will merely want $10 and a VR headset to orbit the Earth if it is successful.

The firm found a Kickstarter to make this occur. The strategy will be to send a tiny 12-camera rig that shoots three-dimensional, 360-degree video to the International Space Station in December aboard a resupply mission. As Isaac DeSouza, SpaceVR's cofounder and CTO puts it, "it's like Netflix, except you get to head to space." "It is LIKE NETFLIX, EXCEPT YOU REALLY GET TO HEAD TO SPACE."

SpaceVR is asking for $500,000 to cover launching prices and the first year of operations, with backer degrees that start at one dollar and go all the way up to what DeSouza calls the "extreme experience" — seeing the VR footage while on a parabolic flight. (In the space business, planes which make parabolic flights are lovingly referred to as "vomit comets."



You can get a year-long subscription by donating $250, which likewise grants you early access to the content to SpaceVR front up. Other donation rewards contain things of the camera, a Google Cardboard headset like 3D models and files, and there are degrees where you can sponsor a classroom or whole school's worth of accessibility to SpaceVR.

They'll have the camera moves to different spots around the ISS once SpaceVR gets a few recording sessions out of the way.

Eventually the goal will be to live stream the virtual reality experience, but the issue right now is bandwidth — specifically, the connection to the Earth of the ISS. Firms with equipment on board simply have access to half of that, although the space station can send data at 300 megabits per second. But DeSouza says they'll be requesting more. SpaceVR would need access to do high-quality live streaming virtual reality from the space station, DeSouza says.

Manner down the road DeSouza and Holmes picture quite a few other options for their virtual reality experiences, like joining astronauts on spacewalks, or riding in the spacecraft together as they re-enter the atmosphere of the Earth's. But that all will have to wait until the first footage has been sent back and everything seems okay. "We're here so dead-focused on 'just get it done' that the complete storytelling aspect is something we are going to have to look at later," Holmes says.

I have heard enough about the strong beauty of rocket launches to know there's no substitute for being there. But virtual reality was undoubtedly the next best thing.

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